There Once was a Man from Nantucket…

words by DrJohnGalt

Ahoy, ‘lubber, there’s never been a better time than now to murder aquatic life and harvest their precious blubber for profit from the warmth and safety of your own home. Want to slaughter baby narwhals, fight pirates, flog lazy crew members, and drink grog to your heart’s content?*

If that all sounds like a blast, you’ll want to make port in Nantucket, the new budget-priced whaling game developed by Picaresque Studio and published by Fish Eagle. I saw a few early Let’s Plays of the game and knew it was right up my alley. I was talking about it on my livestream and one of my kind viewers gifted me a copy. There’s not much of a learning curve to jump in, but it will take some time to see how the different skills and traits (both positive and negative) shape the game.

You get what you’d expect from a typical seafaring strategy adventure. The graphics are reminiscent of a board-game, quaint and uncluttered and a perfect fit for the setting and style and gameplay. Ambient sound is unremarkable but the music isn’t too bad and the sea shanties are a nice touch (but too far and few).

The game isn’t all aces, however. There are some glaring spelling and grammar errors. And if there’s one thing that annoys me to no end, it’s grammar and spelling errors. At this point (about 5 hours in) the missions are starting to get repetitive (right down to following the same route to find out what happened to a tardy ship). It’s still early enough in the game that new instances will pop up for me, but how much longer before I’ve seen everything there is to see?

And then there’s the random number generators for the chance encounters, story outcomes, combat die rolls, etc. Sure, things like skills and items might improve your chances of getting one type of roll or another, or they may open up — or close — certain story options, but still…

The question is, will the RNG frustrate me into staying on dry land or will I stick with it and build the best ship, recruit the best crew, and find the biggest ‘Dick in the ocean to claim as my own?

Definitely a game worth checking out, and the price isn’t too bad, but if unforgiving, perma-death games that rely on as much luck as skill aren’t your thing, wait for a sale to pick this one up.

Who’s played this one? What are your thoughts? Let me know in the comments below!

*That is until you pick up the alcoholic trait, anyway, because becoming an alcoholic puts a penalty on die rolls and limits your choices along the way. As it should.
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Posted on 1 February 2018, in drjohngalt, video and tagged , , , , . Bookmark the permalink. Leave a comment.

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